![]() ![]() This can probably be fixed by dividing the canopy into an "inside" and an "outside," each of which have only one normal. Better glass shading? Notice the Atrama glass canopy is opaque. ![]() ![]() Don't simply disappear when destroyed. (November 2021).I had in mind to display information on storage and individual batteries, as well as positional damage sustained. I would like if certain modules could be taken offline by damage. Honestly I've not felt any need to implement this, but I would like VehicleFramework to include "walkers" in the future. A full suite of autopilot voice lines (November 2021).The hard part is adding a new PDA page from which you can select a destination. These would not have a walkable interior, but you would enter directly to piloting. What significant features have not yet been implemented? They can take the Stealth Module , a unique set of Depth Modules, as well as stacks of all three of the "generic" modules: What Upgrade Modules can these vehicles take? They use the same batteries, have the same kinds of storage, take the same upgrades (to an extent), and cause angst in Crabsquids with their headlights just like the normal vehicles. Please rest assured that vehicles added in this way will mesh into the game in most of the normal ways. No, I'm afraid I don't have anything quite so formal right now. Yes, you can add and remove this mod and its derivatives at will. If you are a developer, I want you to know that VehicleFramework contains about 12k lines, while the Odyssey contains about 500. If you are a user, I hope this means you will see many new vehicles in the future. This library more-or-less completely automates the process of turning a model into a real, usable-vehicle. To use the vehicles in-game, please see the Operator's Manual. ShotgunTurtle816 (Turtle autopilot voice): ShirubaFoxy ( ShirubaFoxy autopilot voice, Engine sounds): ![]()
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